//开始游戏的响应
 public void OnStartResponse(RetuenCode retuenCode)
 {
     if (retuenCode == RetuenCode.Sucess)
     {
         UIMng.PushPanel(UIPanelType.Game);
         Facade.StartTimer();//开始倒计时
     }
     else if (retuenCode == RetuenCode.Fail)
     {
         UIMng.ShowMessage("您不是房主,无法开始游戏!!!");
     }
 }
 //登录回调
 private void OnLoginClick()
 {
     PlayClickSound();
     if (string.IsNullOrEmpty(nameInput.text) || string.IsNullOrEmpty(pwdInput.text))
     {
         UIMng.ShowMessage("用户名和密码不能为空");
     }
     else
     {
         loginRequest.SendLoginRequest(nameInput.text, pwdInput.text);
     }
 }
    //注册响应
    public void OnRegisterResponse(RetuenCode retuenCode)
    {
        switch (retuenCode)
        {
        case RetuenCode.Sucess:
            UIMng.ShowMessage("注册成功");
            break;

        case RetuenCode.Fail:
            UIMng.ShowMessage("用户名重复");
            break;
        }
    }
    //登录响应
    public void OnLoginRespose(RetuenCode retuenCode)
    {
        switch (retuenCode)
        {
        case RetuenCode.Sucess:
            UIMng.PushPanel(UIPanelType.RoomList);
            break;

        case RetuenCode.Fail:
            UIMng.ShowMessage("用户名密码错误");
            break;
        }
    }
    //注册回调
    private void OnRegisterClick()
    {
        PlayClickSound();
        if (string.IsNullOrEmpty(userInput.text) || string.IsNullOrEmpty(pwdInput.text) || string.IsNullOrEmpty(rePwdInput.text))
        {
            UIMng.ShowMessage("用户名和密码不能为空");
            return;
        }

        if (pwdInput.text != rePwdInput.text)
        {
            UIMng.ShowMessage("两次输入的密码不一致");
        }

        registerRequest.SendRegisterRequest(userInput.text, pwdInput.text);
    }