protected void DetectPlayer()
 {
     if (Vector3.Distance(this.transform.position, player.transform.position) < minimumDistance)
     {
         wasClose = isClose;
         isClose  = true;
         if (isClose == true && wasClose == false)
         {
             uiManager.ShowInteractionOptions(true);
         }
         CheckInput();
     }
     else
     {
         wasClose = isClose;
         isClose  = false;
         if (!isClose && wasClose)
         {
             uiManager.ShowInteractionOptions(false);
         }
     }
 }