public void OnLevelLoaded(LevelProperty prop) { uIGamePlayScreenController.AssignGameObject(uIGamePlayGameObject); uIGamePlayGameObject.SetActive(true); uIMainScreenGameObject.SetActive(false); uILevelScreenGameObject.SetActive(false); uIGamePlayScreenController.Initiate(prop); }
internal void LoadGameScreen() { uIGamePlayGameObject.SetActive(true); uIMainScreenGameObject.SetActive(false); uIGamePlayScreenController.AssignGameObject(uIGamePlayGameObject); uIGamePlayScreenController.Initiate(); gamePlayGameObject.SetActive(true); }