public void PluginRun() { if (!IsGameReady()) { Log("Loading or not in game..."); while (!IsGameReady()) { Utils.Sleep(50); } } ClearLogs(); Log("CombatMaster v." + PluginVersion()); //Log(ChangeLog()); Debug(); Initialize(); UIContext.Load(); try { while (!initStop) { Utils.Sleep(50); } } catch { // Skip } finally { UIContext.Unload(); } }
public void PluginRun() { if (!IsGameReady()) { Log("Loading or not in game..."); while (!IsGameReady()) { Utils.Sleep(50); } } ClearLogs(); Log("AeonMiner v." + PluginVersion()); Debug(); Initialize(); UIContext.Load(); try { while (!initStop) { Utils.Sleep(50); } } catch (ThreadAbortException) { // Skip } finally { UIContext.Unload(); } }