public void DrawClipZebraLine(VertexHelper vh, Vector3 p1, Vector3 p2, float size, float zebraWidth,
                               float zebraGap, Color32 color, Color32 toColor, bool clip, GridCoord grid, float maxDistance)
 {
     ClampInChart(ref p1);
     ClampInChart(ref p2);
     UGL.DrawZebraLine(vh, p1, p2, size, zebraWidth, zebraGap, color, toColor, maxDistance);
 }