public void DrawClipZebraLine(VertexHelper vh, Vector3 p1, Vector3 p2, float size, float zebraWidth, float zebraGap, Color32 color, Color32 toColor, bool clip, GridCoord grid, float maxDistance) { ClampInChart(ref p1); ClampInChart(ref p2); UGL.DrawZebraLine(vh, p1, p2, size, zebraWidth, zebraGap, color, toColor, maxDistance); }