Exemplo n.º 1
0
    IEnumerator levelTwoFirstFight()
    {
        yield return(new WaitForSeconds(3f));

        UFE.HideScreen(UFE.currentScreen);
        UFE.StartGame(0f);
    }
Exemplo n.º 2
0
    public void videoMethod()
    {
        AudioListener.volume = 0;
        btn = GameObject.FindGameObjectWithTag("CoinsTag");
        btn.GetComponent <Button>().interactable = false;

        if (InternetStatus())
        {
            Vungle.playAd(true, "QuantumLeap");
            Vungle.onAdFinishedEvent += (adFinishedEventArgs) => {
                if (adFinishedEventArgs.IsCompletedView)
                {
                    AudioListener.volume       = 1;
                    UFE.videoCheck             = true;
                    IntroScreen.characterValue = 100;
                    UFE.StartGame(0);
                }
                else
                {
                }
            };
        }
        else
        {
            UFE.tryAgainPopUp(0f);
        }
    }
Exemplo n.º 3
0
    public void ingnore()
    {
//		UFE.StartGame (0);
        CharacterInfo[] selectableCharacters = UFE.GetVersusModeSelectableCharacters();
        CharacterInfo   character1           = selectableCharacters [6];

        UFE.SetPlayer(1, character1);
        UFE.StartGame(0);
    }
Exemplo n.º 4
0
    public void store()
    {
        PlayerPrefs.SetInt("UARMR", 1);
//		UFE.buyCheck = true;
        buyArmourOnce = true;
        CharacterInfo[] selectableCharacters = UFE.GetVersusModeSelectableCharacters();
        CharacterInfo   character1           = selectableCharacters [7];

        UFE.SetPlayer(1, character1);
        boughtArmour = true;
        UFE.StartGame(0);
    }
Exemplo n.º 5
0
    void characterUpgrade()
    {
        CharacterInfo[] selectableCharacters = UFE.GetVersusModeSelectableCharacters();
        CharacterInfo   character            = selectableCharacters [characterUpgradeValue];

        UFE.SetPlayer(1, character);
        IntroScreen.characterValue = 100;
        if (newLife <= 500 / 2)
        {
            UFE.updateEnergy(0f);
        }
        else
        {
            UFE.StartGame(0);
        }
    }
Exemplo n.º 6
0
    public void okMthd()
    {
        int newLife = (int)(PlayerPrefs.GetFloat("HEALTH"));

        if (newLife <= 500 / 2)
        {
            UFE.HideScreen(UFE.currentScreen);
            UFE.updateEnergy(0f);
        }
        else
        {
            IntroScreen.characterValue = 100;
            UFE.HideScreen(UFE.currentScreen);
            UFE.StartGame(0);
        }
    }
Exemplo n.º 7
0
    public void diamondMethod()
    {
        int diamondCount = PlayerPrefs.GetInt("DIAMOND");

        btn = GameObject.FindGameObjectWithTag("DiamondTag");
        btn.GetComponent <Button> ().interactable = false;
        string Value        = btn.transform.GetChild(0).GetComponent <UnityEngine.UI.Text> ().text;
        int    diamondValue = int.Parse(Value);

        if (diamondCount >= diamondValue)
        {
            diamondCount = diamondCount - diamondValue;
            PlayerPrefs.SetInt("DIAMOND", diamondCount);
            UFE.diamondCheck           = true;
            IntroScreen.characterValue = 100;
            UFE.StartGame(0);
        }
        else
        {
            UFE.HideScreen(UFE.currentScreen);
            UFE.alertUI(0f);
        }
    }
Exemplo n.º 8
0
 public virtual void StartBattle()
 {
     UFE.StartGame(0);
 }
Exemplo n.º 9
0
 void StartGame()
 {
     UFE.StartGame(3);
 }
Exemplo n.º 10
0
 public virtual void StartBattle()
 {
     UFE.StartGame(UFE.config.gameGUI.gameFadeDuration);
 }
Exemplo n.º 11
0
    // Update is called once per frame
    void Update()
    {
        DateTime currentTime = System.DateTime.Now;

        int timeDiff = (int)currentTime.Subtract(timerStartTime).TotalSeconds;

        time = waitTime - timeDiff;

        float f       = time / waitTime;
        int   minutes = time / 60;       //Divide the guiTime by sixty to get the minutes.
        int   seconds = time % 60;       //Use the euclidean division for the seconds.

        //update the label value
        timerLabel.text = string.Format("{0:00} : {1:00}", minutes, seconds);

        if (time < 0)
        {
            PlayerPrefs.SetInt("isWaiting", 0);
            string str = PlayerPrefs.GetString("WaitScene");
            if (str.Equals("UFE_WAIT"))
            {
                Fight = PlayerPrefs.GetInt("FIGHTTAG");
                string level_fgt = PlayerPrefs.GetString("LEVEL");
                if (level_fgt.Equals("LEVELI"))
                {
                    level = 1;
                }
                else if (level_fgt.Equals("LEVELII"))
                {
                    level = 2;
                }
                else if (level_fgt.Equals("LEVELIII"))
                {
                    level = 3;
                }

                switch (Fight)
                {
                case 0:
                    if (level == 3)
                    {
                        characterUpgradeValue      = 23;
                        WeaponPopUp.level3buygadha = true;
                    }
                    else if (level == 2)
                    {
                        characterUpgradeValue      = 14;
                        WeaponPopUp.level2buygadha = true;
                    }
                    else
                    {
                        characterUpgradeValue = 0;
                        WeaponPopUp.buygadha1 = true;
                    }
                    this.characterUpgrade();
                    break;

                case 1:
                    if (level == 3)
                    {
                        characterUpgradeValue       = 24;
                        WeaponPopUp.level3buygadha2 = true;
                    }
                    else if (level == 2)
                    {
                        characterUpgradeValue       = 15;
                        WeaponPopUp.level2buyarmour = true;
                    }
                    else
                    {
                        characterUpgradeValue = 6;
                        WeaponPopUp.buygadha2 = true;
                    }
                    this.characterUpgrade();
                    break;

                case 2:
                    if (level == 3)
                    {
                        characterUpgradeValue       = 22;
                        WeaponPopUp.level3buyarmour = true;
                    }
                    else if (level == 2)
                    {
                        characterUpgradeValue       = 16;
                        WeaponPopUp.level2buygadha2 = true;
                    }
                    else
                    {
                        characterUpgradeValue  = 7;
                        WeaponPopUp.buyArmour1 = true;
                    }
                    this.characterUpgrade();
                    break;

                case 3:
                    if (level == 3)
                    {
                    }
                    else if (level == 2)
                    {
                        characterUpgradeValue        = 17;
                        WeaponPopUp.level2buyarmour2 = true;
                    }
                    else
                    {
                        characterUpgradeValue = 8;
                        WeaponPopUp.buygadha3 = true;
                    }
                    this.characterUpgrade();
                    break;

                case 4:
                    if (level == 3)
                    {
                    }
                    else if (level == 2)
                    {
                        characterUpgradeValue        = 25;
                        WeaponPopUp.level2buyarmour3 = true;
                    }
                    else
                    {
                        characterUpgradeValue  = 9;
                        WeaponPopUp.buyArmour2 = true;
                    }
                    this.characterUpgrade();
                    break;
                }
            }
            else if (str.Equals("UFE_UPDATEENERGY _WAIT"))
            {
                IntroScreen.characterValue = 100;
                UFE.HideScreen(UFE.currentScreen);
                UFE.StartGame(0);
            }
        }
    }
Exemplo n.º 12
0
    public virtual void GoToMainMenu()
    {
        int Fight = PlayerPrefs.GetInt("FIGHTTAG");

        newLife = (int)(PlayerPrefs.GetFloat("HEALTH"));
        string level_fgt = PlayerPrefs.GetString("LEVEL");

        if (level_fgt.Equals("LEVELI"))
        {
            level = 1;
        }
        else if (level_fgt.Equals("LEVELII"))
        {
            level = 2;
        }
        else if (level_fgt.Equals("LEVELIII"))
        {
            level = 3;
        }

//		Fight = 0;
//		level = 3;
//		PlayerPrefs.SetInt ("FIGHTTAG", Fight);
//		PlayerPrefs.SetString("LEVEL","LEVELIII");
        //loading fight depending upon fight and levels

        switch (Fight)
        {
        case 0:
            if (level == 3)
            {
                hanumanValue   = 25;
                characterValue = 19;
            }
            else if (level == 2)
            {
                characterValue = 10;
                hanumanValue   = 9;
            }
            else
            {
                characterValue = 1;
            }
            break;

        case 1:
            if (level == 3)
            {
                hanumanValue   = 23;
                characterValue = 20;
            }
            else if (level == 2)
            {
                characterValue             = 11;
                hanumanValue               = 14;
                WeaponPopUp.level2buygadha = false;
            }
            else
            {
                characterValue = 2;
                hanumanValue   = 0;
            }
            break;

        case 2:
            if (level == 3)
            {
                hanumanValue   = 24;
                characterValue = 21;
                level          = 31;
            }
            else if (level == 2)
            {
                characterValue = 12;
                hanumanValue   = 15;
                WeaponPopUp.level2buyarmour = false;
            }
            else
            {
                characterValue = 3;
                hanumanValue   = 6;
            }
            break;

        case 3:
            if (level == 3)
            {
            }
            else if (level == 2)
            {
                characterValue = 13;
                hanumanValue   = 16;
                WeaponPopUp.level2buygadha2 = false;
            }
            else
            {
                characterValue = 4;
                hanumanValue   = 7;
            }
            break;

        case 4:
            if (level == 3)
            {
            }
            if (level == 2)
            {
                hanumanValue   = 17;
                characterValue = 18;
                level          = 21;
            }
            else
            {
                characterValue = 5;
                hanumanValue   = 8;
            }
            break;

        default:
            characterValue = 1;
            hanumanValue   = 0;
            break;
        }
        UFE.StartVersusModeScreen();
        UFE.StartPlayerVersusCpu();
        CharacterInfo[] selectableCharacters = UFE.GetVersusModeSelectableCharacters();
        CharacterInfo   character1           = selectableCharacters [hanumanValue];
        CharacterInfo   character2           = selectableCharacters [characterValue];

        UFE.SetPlayer(1, character1);
        UFE.SetPlayer(2, character2);

// loading stage for fights depending upon level
        if (level == 1)
        {
            UFE.config.selectedStage = UFE.config.stages [0];
        }
        else if (level == 2)
        {
            UFE.config.selectedStage = UFE.config.stages [1];
        }
        else if (level == 21)
        {
            UFE.config.selectedStage = UFE.config.stages [2];
        }
        else if (level == 3)
        {
            UFE.config.selectedStage = UFE.config.stages [3];
        }
        else if (level == 31)
        {
            UFE.config.selectedStage = UFE.config.stages [4];
        }


// loading Hanuman character by checking whether user bought weapon or not
        switch (characterValue)
        {
        // level 1 cases
        case 1:
            if (WeaponPopUp.buygadha1 == true)
            {
                characterUpgradeValue = 0;
                this.characterUpgrade();
            }
            else
            {
                UFE.Warning(0f);
            }
            break;

        case 2:
            if (WeaponPopUp.buygadha2 == true)
            {
                characterUpgradeValue = 6;
                this.characterUpgrade();
            }
            else
            {
                UFE.secondPopUp(0f);
            }
            break;

        case 3:
            if (WeaponPopUp.buyArmour1 == true)
            {
                characterUpgradeValue = 7;
                this.characterUpgrade();
            }
            else
            {
                UFE.thirdPopUp(0f);
            }
            break;

        case 4:
            if (WeaponPopUp.buygadha3 == true)
            {
                characterUpgradeValue = 8;
                this.characterUpgrade();
            }
            else
            {
                UFE.fourthPopUp(0f);
            }
            break;

        case 5:
            if (WeaponPopUp.buyArmour2 == true)
            {
                characterUpgradeValue = 9;
                this.characterUpgrade();
            }
            else
            {
                UFE.fifthPopUp(0f);
            }
            break;

        case 10:
            if (WeaponPopUp.level2buygadha == true)
            {
                characterUpgradeValue = 14;
                this.characterUpgrade();
            }
            else
            {
//				UFE.StartGame(0);
                UFE.WarningLevel2(0f);
            }
            break;

        case 11:
            if (WeaponPopUp.level2buyarmour == true)
            {
                characterUpgradeValue = 15;
                this.characterUpgrade();
            }
            else
            {
                UFE.treemanWarning2Popup(0);
            }
            break;

        case 12:
            if (WeaponPopUp.level2buygadha2 == true)
            {
                characterUpgradeValue = 16;
                this.characterUpgrade();
            }
            else
            {
                UFE.treemanWarning3Popup(0);
            }
            break;

        case 13:
            if (WeaponPopUp.level2buyarmour2 == true)
            {
                characterUpgradeValue = 17;
                this.characterUpgrade();
            }
            else
            {
                UFE.treemanWarning4Popup(0);
            }
            break;

        case 18:
            if (WeaponPopUp.level2buyarmour3 == true)
            {
                characterUpgradeValue = 25;
                this.characterUpgrade();
            }
            else
            {
                UFE.lankiniWarningPopUp(0);
            }
            break;

        case 19:
            if (WeaponPopUp.level3buygadha == true)
            {
                characterUpgradeValue = 23;
                this.characterUpgrade();
            }
            else
            {
                UFE.WarningLevel3(0);
            }
            break;

        case 20:
            if (WeaponPopUp.level3buygadha2 == true)
            {
                characterUpgradeValue = 24;
                this.characterUpgrade();
            }
            else
            {
                UFE.MahiravanaWarningPopup(0);
            }
            break;

        case 21:
            if (WeaponPopUp.level3buyarmour == true)
            {
                characterUpgradeValue = 22;
                this.characterUpgrade();
            }
            else
            {
                UFE.indrajithWarningPopUp(0);
            }
            break;

        default:
            UFE.StartGame(0);
            break;
        }
    }
Exemplo n.º 13
0
 public void ok()
 {
     UFE.StartGame(0);
 }