IEnumerator levelTwoFirstFight() { yield return(new WaitForSeconds(3f)); UFE.HideScreen(UFE.currentScreen); UFE.StartGame(0f); }
public void videoMethod() { AudioListener.volume = 0; btn = GameObject.FindGameObjectWithTag("CoinsTag"); btn.GetComponent <Button>().interactable = false; if (InternetStatus()) { Vungle.playAd(true, "QuantumLeap"); Vungle.onAdFinishedEvent += (adFinishedEventArgs) => { if (adFinishedEventArgs.IsCompletedView) { AudioListener.volume = 1; UFE.videoCheck = true; IntroScreen.characterValue = 100; UFE.StartGame(0); } else { } }; } else { UFE.tryAgainPopUp(0f); } }
public void ingnore() { // UFE.StartGame (0); CharacterInfo[] selectableCharacters = UFE.GetVersusModeSelectableCharacters(); CharacterInfo character1 = selectableCharacters [6]; UFE.SetPlayer(1, character1); UFE.StartGame(0); }
public void store() { PlayerPrefs.SetInt("UARMR", 1); // UFE.buyCheck = true; buyArmourOnce = true; CharacterInfo[] selectableCharacters = UFE.GetVersusModeSelectableCharacters(); CharacterInfo character1 = selectableCharacters [7]; UFE.SetPlayer(1, character1); boughtArmour = true; UFE.StartGame(0); }
void characterUpgrade() { CharacterInfo[] selectableCharacters = UFE.GetVersusModeSelectableCharacters(); CharacterInfo character = selectableCharacters [characterUpgradeValue]; UFE.SetPlayer(1, character); IntroScreen.characterValue = 100; if (newLife <= 500 / 2) { UFE.updateEnergy(0f); } else { UFE.StartGame(0); } }
public void okMthd() { int newLife = (int)(PlayerPrefs.GetFloat("HEALTH")); if (newLife <= 500 / 2) { UFE.HideScreen(UFE.currentScreen); UFE.updateEnergy(0f); } else { IntroScreen.characterValue = 100; UFE.HideScreen(UFE.currentScreen); UFE.StartGame(0); } }
public void diamondMethod() { int diamondCount = PlayerPrefs.GetInt("DIAMOND"); btn = GameObject.FindGameObjectWithTag("DiamondTag"); btn.GetComponent <Button> ().interactable = false; string Value = btn.transform.GetChild(0).GetComponent <UnityEngine.UI.Text> ().text; int diamondValue = int.Parse(Value); if (diamondCount >= diamondValue) { diamondCount = diamondCount - diamondValue; PlayerPrefs.SetInt("DIAMOND", diamondCount); UFE.diamondCheck = true; IntroScreen.characterValue = 100; UFE.StartGame(0); } else { UFE.HideScreen(UFE.currentScreen); UFE.alertUI(0f); } }
public virtual void StartBattle() { UFE.StartGame(0); }
void StartGame() { UFE.StartGame(3); }
public virtual void StartBattle() { UFE.StartGame(UFE.config.gameGUI.gameFadeDuration); }
// Update is called once per frame void Update() { DateTime currentTime = System.DateTime.Now; int timeDiff = (int)currentTime.Subtract(timerStartTime).TotalSeconds; time = waitTime - timeDiff; float f = time / waitTime; int minutes = time / 60; //Divide the guiTime by sixty to get the minutes. int seconds = time % 60; //Use the euclidean division for the seconds. //update the label value timerLabel.text = string.Format("{0:00} : {1:00}", minutes, seconds); if (time < 0) { PlayerPrefs.SetInt("isWaiting", 0); string str = PlayerPrefs.GetString("WaitScene"); if (str.Equals("UFE_WAIT")) { Fight = PlayerPrefs.GetInt("FIGHTTAG"); string level_fgt = PlayerPrefs.GetString("LEVEL"); if (level_fgt.Equals("LEVELI")) { level = 1; } else if (level_fgt.Equals("LEVELII")) { level = 2; } else if (level_fgt.Equals("LEVELIII")) { level = 3; } switch (Fight) { case 0: if (level == 3) { characterUpgradeValue = 23; WeaponPopUp.level3buygadha = true; } else if (level == 2) { characterUpgradeValue = 14; WeaponPopUp.level2buygadha = true; } else { characterUpgradeValue = 0; WeaponPopUp.buygadha1 = true; } this.characterUpgrade(); break; case 1: if (level == 3) { characterUpgradeValue = 24; WeaponPopUp.level3buygadha2 = true; } else if (level == 2) { characterUpgradeValue = 15; WeaponPopUp.level2buyarmour = true; } else { characterUpgradeValue = 6; WeaponPopUp.buygadha2 = true; } this.characterUpgrade(); break; case 2: if (level == 3) { characterUpgradeValue = 22; WeaponPopUp.level3buyarmour = true; } else if (level == 2) { characterUpgradeValue = 16; WeaponPopUp.level2buygadha2 = true; } else { characterUpgradeValue = 7; WeaponPopUp.buyArmour1 = true; } this.characterUpgrade(); break; case 3: if (level == 3) { } else if (level == 2) { characterUpgradeValue = 17; WeaponPopUp.level2buyarmour2 = true; } else { characterUpgradeValue = 8; WeaponPopUp.buygadha3 = true; } this.characterUpgrade(); break; case 4: if (level == 3) { } else if (level == 2) { characterUpgradeValue = 25; WeaponPopUp.level2buyarmour3 = true; } else { characterUpgradeValue = 9; WeaponPopUp.buyArmour2 = true; } this.characterUpgrade(); break; } } else if (str.Equals("UFE_UPDATEENERGY _WAIT")) { IntroScreen.characterValue = 100; UFE.HideScreen(UFE.currentScreen); UFE.StartGame(0); } } }
public virtual void GoToMainMenu() { int Fight = PlayerPrefs.GetInt("FIGHTTAG"); newLife = (int)(PlayerPrefs.GetFloat("HEALTH")); string level_fgt = PlayerPrefs.GetString("LEVEL"); if (level_fgt.Equals("LEVELI")) { level = 1; } else if (level_fgt.Equals("LEVELII")) { level = 2; } else if (level_fgt.Equals("LEVELIII")) { level = 3; } // Fight = 0; // level = 3; // PlayerPrefs.SetInt ("FIGHTTAG", Fight); // PlayerPrefs.SetString("LEVEL","LEVELIII"); //loading fight depending upon fight and levels switch (Fight) { case 0: if (level == 3) { hanumanValue = 25; characterValue = 19; } else if (level == 2) { characterValue = 10; hanumanValue = 9; } else { characterValue = 1; } break; case 1: if (level == 3) { hanumanValue = 23; characterValue = 20; } else if (level == 2) { characterValue = 11; hanumanValue = 14; WeaponPopUp.level2buygadha = false; } else { characterValue = 2; hanumanValue = 0; } break; case 2: if (level == 3) { hanumanValue = 24; characterValue = 21; level = 31; } else if (level == 2) { characterValue = 12; hanumanValue = 15; WeaponPopUp.level2buyarmour = false; } else { characterValue = 3; hanumanValue = 6; } break; case 3: if (level == 3) { } else if (level == 2) { characterValue = 13; hanumanValue = 16; WeaponPopUp.level2buygadha2 = false; } else { characterValue = 4; hanumanValue = 7; } break; case 4: if (level == 3) { } if (level == 2) { hanumanValue = 17; characterValue = 18; level = 21; } else { characterValue = 5; hanumanValue = 8; } break; default: characterValue = 1; hanumanValue = 0; break; } UFE.StartVersusModeScreen(); UFE.StartPlayerVersusCpu(); CharacterInfo[] selectableCharacters = UFE.GetVersusModeSelectableCharacters(); CharacterInfo character1 = selectableCharacters [hanumanValue]; CharacterInfo character2 = selectableCharacters [characterValue]; UFE.SetPlayer(1, character1); UFE.SetPlayer(2, character2); // loading stage for fights depending upon level if (level == 1) { UFE.config.selectedStage = UFE.config.stages [0]; } else if (level == 2) { UFE.config.selectedStage = UFE.config.stages [1]; } else if (level == 21) { UFE.config.selectedStage = UFE.config.stages [2]; } else if (level == 3) { UFE.config.selectedStage = UFE.config.stages [3]; } else if (level == 31) { UFE.config.selectedStage = UFE.config.stages [4]; } // loading Hanuman character by checking whether user bought weapon or not switch (characterValue) { // level 1 cases case 1: if (WeaponPopUp.buygadha1 == true) { characterUpgradeValue = 0; this.characterUpgrade(); } else { UFE.Warning(0f); } break; case 2: if (WeaponPopUp.buygadha2 == true) { characterUpgradeValue = 6; this.characterUpgrade(); } else { UFE.secondPopUp(0f); } break; case 3: if (WeaponPopUp.buyArmour1 == true) { characterUpgradeValue = 7; this.characterUpgrade(); } else { UFE.thirdPopUp(0f); } break; case 4: if (WeaponPopUp.buygadha3 == true) { characterUpgradeValue = 8; this.characterUpgrade(); } else { UFE.fourthPopUp(0f); } break; case 5: if (WeaponPopUp.buyArmour2 == true) { characterUpgradeValue = 9; this.characterUpgrade(); } else { UFE.fifthPopUp(0f); } break; case 10: if (WeaponPopUp.level2buygadha == true) { characterUpgradeValue = 14; this.characterUpgrade(); } else { // UFE.StartGame(0); UFE.WarningLevel2(0f); } break; case 11: if (WeaponPopUp.level2buyarmour == true) { characterUpgradeValue = 15; this.characterUpgrade(); } else { UFE.treemanWarning2Popup(0); } break; case 12: if (WeaponPopUp.level2buygadha2 == true) { characterUpgradeValue = 16; this.characterUpgrade(); } else { UFE.treemanWarning3Popup(0); } break; case 13: if (WeaponPopUp.level2buyarmour2 == true) { characterUpgradeValue = 17; this.characterUpgrade(); } else { UFE.treemanWarning4Popup(0); } break; case 18: if (WeaponPopUp.level2buyarmour3 == true) { characterUpgradeValue = 25; this.characterUpgrade(); } else { UFE.lankiniWarningPopUp(0); } break; case 19: if (WeaponPopUp.level3buygadha == true) { characterUpgradeValue = 23; this.characterUpgrade(); } else { UFE.WarningLevel3(0); } break; case 20: if (WeaponPopUp.level3buygadha2 == true) { characterUpgradeValue = 24; this.characterUpgrade(); } else { UFE.MahiravanaWarningPopup(0); } break; case 21: if (WeaponPopUp.level3buyarmour == true) { characterUpgradeValue = 22; this.characterUpgrade(); } else { UFE.indrajithWarningPopUp(0); } break; default: UFE.StartGame(0); break; } }
public void ok() { UFE.StartGame(0); }