public override void OnEditorGUI(UEDS.Setting pSetting)
 {
     int val = (int)pSetting.GetValue();
     pSetting.SetValue( EditorGUILayout.IntField(
         pSetting.mSettingName,
         val) );
 }
 public override void OnEditorGUI(UEDS.Setting pSetting)
 {
     pSetting.SetValue( EditorGUILayout.FloatField(
         pSetting.mSettingName,
         (float)pSetting.GetValue()) );
 }
 public override void OnEditorGUI(UEDS.Setting pSetting)
 {
     pSetting.SetValue(
         EditorGUILayout.Vector3Field(pSetting.DisplayName, (UnityEngine.Vector3)pSetting.GetValue()) );
 }