public override void OnEditorGUI(UEDS.Setting pSetting) { int val = (int)pSetting.GetValue(); pSetting.SetValue( EditorGUILayout.IntField( pSetting.mSettingName, val) ); }
public override void OnEditorGUI(UEDS.Setting pSetting) { pSetting.SetValue( EditorGUILayout.FloatField( pSetting.mSettingName, (float)pSetting.GetValue()) ); }
public override void OnEditorGUI(UEDS.Setting pSetting) { pSetting.SetValue( EditorGUILayout.Vector3Field(pSetting.DisplayName, (UnityEngine.Vector3)pSetting.GetValue()) ); }