private void Update() { if (this.activePoolManagers != null) { for (int i = 0; i < this.activePoolManagers.Count; i++) { TypePoolManager manager = this.activePoolManagers[i]; if (manager != null) { manager.CheckForActivationsInPool(); } } } }
private void Update() { if (this.activePoolManagers != null) { for (int i = 0; i < this.activePoolManagers.Count; i++) { TypePoolManager manager = this.activePoolManagers[i]; if (manager != null) { manager.CheckForActivationsInPool(); } } } }