private void Update()
 {
     if (this.activePoolManagers != null)
     {
         for (int i = 0; i < this.activePoolManagers.Count; i++)
         {
             TypePoolManager manager = this.activePoolManagers[i];
             if (manager != null)
             {
                 manager.CheckForActivationsInPool();
             }
         }
     }
 }