Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        dialogo        = FindObjectOfType(typeof(Dialogo)) as Dialogo;
        gameController = FindObjectOfType(typeof(GameController)) as GameController;
        tutorialGeral  = FindObjectOfType(typeof(TutorialGeral)) as TutorialGeral;

        txt_Time.SetText(tempo.ToString());
        StartCoroutine("tempoModoExploracao");
    }
Exemplo n.º 2
0
 private void Start()
 {
     tutorialGeral  = FindObjectOfType(typeof(TutorialGeral)) as TutorialGeral;
     liberarCorrida = FindObjectOfType(typeof(LiberarCorrida)) as LiberarCorrida;
     gameController = FindObjectOfType(typeof(GameController)) as GameController;
     gamepadCanvas  = FindObjectOfType(typeof(GamepadCanvas)) as GamepadCanvas;
     loading        = FindObjectOfType(typeof(Loading)) as Loading;
     player         = FindObjectOfType(typeof(Player)) as Player;
     txt_Interagir.SetActive(false);
     cena = SceneManager.GetActiveScene();
     if (cena.name == "Cidade Rica")
     {
         for (int i = 0; i < canvasReciclagem.Length; i++)
         {
             canvasReciclagem[i].SetActive(false);
         }
     }
 }
Exemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        modoExploracao = FindObjectOfType(typeof(ModoExploracao)) as ModoExploracao;
        tutorialGeral  = FindObjectOfType(typeof(TutorialGeral)) as TutorialGeral;
        loading        = FindObjectOfType(typeof(Loading)) as Loading;

        inputs = FindObjectOfType(typeof(vThirdPersonController)) as vThirdPersonController;

        pecas          = FindObjectOfType(typeof(Pecas)) as Pecas;
        gameController = FindObjectOfType(typeof(GameController)) as GameController;

        colidiuPlayer = FindObjectOfType(typeof(ColidiuPlayer)) as ColidiuPlayer;

        cena = SceneManager.GetActiveScene();
        barraPorcentagem.SetActive(false);
        thirPerson = FindObjectOfType(typeof(vThirdPersonMotor)) as vThirdPersonMotor;
        for (int i = 0; i < img_Engrenagens.Length; i++)
        {
            cor[i] = img_Engrenagens[i].color;
        }
        Cursor.visible   = false;
        Cursor.lockState = CursorLockMode.Locked;
    }