// Use this for initialization void Start() { dialogo = FindObjectOfType(typeof(Dialogo)) as Dialogo; gameController = FindObjectOfType(typeof(GameController)) as GameController; tutorialGeral = FindObjectOfType(typeof(TutorialGeral)) as TutorialGeral; txt_Time.SetText(tempo.ToString()); StartCoroutine("tempoModoExploracao"); }
private void Start() { tutorialGeral = FindObjectOfType(typeof(TutorialGeral)) as TutorialGeral; liberarCorrida = FindObjectOfType(typeof(LiberarCorrida)) as LiberarCorrida; gameController = FindObjectOfType(typeof(GameController)) as GameController; gamepadCanvas = FindObjectOfType(typeof(GamepadCanvas)) as GamepadCanvas; loading = FindObjectOfType(typeof(Loading)) as Loading; player = FindObjectOfType(typeof(Player)) as Player; txt_Interagir.SetActive(false); cena = SceneManager.GetActiveScene(); if (cena.name == "Cidade Rica") { for (int i = 0; i < canvasReciclagem.Length; i++) { canvasReciclagem[i].SetActive(false); } } }
// Use this for initialization void Start() { modoExploracao = FindObjectOfType(typeof(ModoExploracao)) as ModoExploracao; tutorialGeral = FindObjectOfType(typeof(TutorialGeral)) as TutorialGeral; loading = FindObjectOfType(typeof(Loading)) as Loading; inputs = FindObjectOfType(typeof(vThirdPersonController)) as vThirdPersonController; pecas = FindObjectOfType(typeof(Pecas)) as Pecas; gameController = FindObjectOfType(typeof(GameController)) as GameController; colidiuPlayer = FindObjectOfType(typeof(ColidiuPlayer)) as ColidiuPlayer; cena = SceneManager.GetActiveScene(); barraPorcentagem.SetActive(false); thirPerson = FindObjectOfType(typeof(vThirdPersonMotor)) as vThirdPersonMotor; for (int i = 0; i < img_Engrenagens.Length; i++) { cor[i] = img_Engrenagens[i].color; } Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; }