internal void GetMatch(string matchId, Action <TurnBasedMatchResponse> callback) { TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_FetchMatch(mGameServices.AsHandle(), matchId, InternalTurnBasedMatchCallback, ToCallbackPointer(callback)); }
internal void GetMatch(string matchId, Action <TurnBasedMatchResponse> callback) { TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_FetchMatch(mGameServices.AsHandle(), matchId, InternalTurnBasedMatchCallback, ToCallbackPointer(callback)); }