Inheritance: TriggeredCascade
Exemplo n.º 1
0
    void OnTriggerExit(Collider col)
    {
        TriggeredLightEmitter lm = col.gameObject.GetComponent <TriggeredLightEmitter>();

        if (null != lm)
        {
            turnLightOff();
            _triggered          = null;
            fluorescenceProtein = "";
        }
    }
Exemplo n.º 2
0
    void OnTriggerEnter(Collider col)
    {
        // Prepares the future triggering of the light
        TriggeredLightEmitter lm = col.gameObject.GetComponent <TriggeredLightEmitter>();

        if (null != lm)
        {
            _triggered          = lm;
            fluorescenceProtein = lm.protein;
        }
    }