void OnTriggerExit(Collider col) { TriggeredLightEmitter lm = col.gameObject.GetComponent <TriggeredLightEmitter>(); if (null != lm) { turnLightOff(); _triggered = null; fluorescenceProtein = ""; } }
void OnTriggerEnter(Collider col) { // Prepares the future triggering of the light TriggeredLightEmitter lm = col.gameObject.GetComponent <TriggeredLightEmitter>(); if (null != lm) { _triggered = lm; fluorescenceProtein = lm.protein; } }