Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (OpenFileImage == null)
        {
            OpenFileImage = GameObject.Find("OpenFileImages").GetComponent <TriLib.Samples.OpenFileImages>();
        }

        // Check for Objtect Function
        if (SelectedFunction != ObjectFunction.captionText.text)
        {
            FunctionObjectSelection();
        }

        // Insert Scene list into dropDown
        if (CheckerScene != NavigationCanvas.transform.childCount)
        {
            if (ObjectFunction.captionText.text == "Navigation")
            {
                InsertSceneList();
            }
        }

        // Insert media file list into dropdpwn
        if (CheckerMedia != OpenFileImage.CacheMovieFiles.Count)
        {
            if (ObjectFunction.captionText.text == "MediaFile")
            {
                InsertMediaFile();
            }
            Debug.Log(ObjectFunction.captionText.text);
        }
    }
Exemplo n.º 2
0
 void Update()
 {
     if (AddProject == null)
     {
         AddProject = FindObjectOfType <AddProject> ();
     }
     if (OpenFileImage == null)
     {
         OpenFileImage = FindObjectOfType <TriLib.Samples.OpenFileImages> ();
     }
 }
Exemplo n.º 3
0
    private void Update()
    {
        if (itemCounter == 0)
        {
            ApplyBtn.interactable   = false;
            PreviewBtn.interactable = false;
        }

        if (OpenFileImage == null)
        {
            OpenFileImage = GameObject.Find("OpenFileImages").GetComponent <TriLib.Samples.OpenFileImages>();
        }
    }
    // Update is called once per frame
    void Update()
    {
        if (AddButton == null)
        {
            AddButton = FindObjectOfType <TriLib.Samples.OpenFileImages> ();
        }

        if (GunneyDropDown.options.Count != AddButton.gunneyItem.Length)
        {
            GunneyDropDown.options.Clear();
            for (int i = 0; i < AddButton.gunneyItem.Length; i++)
            {
                gunneyItemList.Add(AddButton.gunneyItem [i].gameObject.name);
            }
            GunneyDropDown.AddOptions(gunneyItemList);
        }
    }