// Update is called once per frame void Update() { if (OpenFileImage == null) { OpenFileImage = GameObject.Find("OpenFileImages").GetComponent <TriLib.Samples.OpenFileImages>(); } // Check for Objtect Function if (SelectedFunction != ObjectFunction.captionText.text) { FunctionObjectSelection(); } // Insert Scene list into dropDown if (CheckerScene != NavigationCanvas.transform.childCount) { if (ObjectFunction.captionText.text == "Navigation") { InsertSceneList(); } } // Insert media file list into dropdpwn if (CheckerMedia != OpenFileImage.CacheMovieFiles.Count) { if (ObjectFunction.captionText.text == "MediaFile") { InsertMediaFile(); } Debug.Log(ObjectFunction.captionText.text); } }
void Update() { if (AddProject == null) { AddProject = FindObjectOfType <AddProject> (); } if (OpenFileImage == null) { OpenFileImage = FindObjectOfType <TriLib.Samples.OpenFileImages> (); } }
private void Update() { if (itemCounter == 0) { ApplyBtn.interactable = false; PreviewBtn.interactable = false; } if (OpenFileImage == null) { OpenFileImage = GameObject.Find("OpenFileImages").GetComponent <TriLib.Samples.OpenFileImages>(); } }
// Update is called once per frame void Update() { if (AddButton == null) { AddButton = FindObjectOfType <TriLib.Samples.OpenFileImages> (); } if (GunneyDropDown.options.Count != AddButton.gunneyItem.Length) { GunneyDropDown.options.Clear(); for (int i = 0; i < AddButton.gunneyItem.Length; i++) { gunneyItemList.Add(AddButton.gunneyItem [i].gameObject.name); } GunneyDropDown.AddOptions(gunneyItemList); } }