public void ServerStartWebsockets(string address, int port, int maxConnections)
 {
     // WebGL host mode should work without errors, even though we can't
     // start a server in WebGL
     // (can't call LLAPI's AddWebsocketHost in webgl anyway)
     if (Application.platform != RuntimePlatform.WebGLPlayer)
     {
         server = new LLAPITransport();
         server.ServerStartWebsockets(address, port, maxConnections);
     }
     else
     {
         Debug.LogWarning("ServerStartWebsockets can't be called in WebGL.");
     }
 }
        public void ServerStartWebsockets(string address, ushort port)
        {
            // WebGL host mode should work without errors, even though we can't
            // start a server in WebGL
            // (can't call LLAPI's AddWebsocketHost in webgl anyway)
            if (Application.platform != RuntimePlatform.WebGLPlayer)
            {
#pragma warning disable CS0618 // Type or member is obsolete
                server = new LLAPITransport();
#pragma warning restore CS0618 // Type or member is obsolete
                server.ServerStartWebsockets(address, port);
            }
            else
            {
                Debug.LogWarning("ServerStartWebsockets can't be called in WebGL.");
            }
        }
Exemplo n.º 3
0
 public void ServerStartWebsockets(string address, int port, int maxConnections)
 {
     server = new LLAPITransport();
     server.ServerStartWebsockets(address, port, maxConnections);
 }