public void ServerStart(string address, int port, int maxConnections) { // WebGL host mode should work without errors, even though we can't // start a server in WebGL // (can't use Telepathy threads in webgl anyway) if (Application.platform != RuntimePlatform.WebGLPlayer) { server = new TelepathyTransport(); server.ServerStart(address, port, maxConnections); } else { Debug.LogWarning("ServerStart can't be called in WebGL."); } }
public void ServerStart(string address, int port, int maxConnections) { server = new TelepathyTransport(); server.ServerStart(address, port, maxConnections); }