void Start()
    {
        touchFlyerAction = GetComponent <TouchFlyerAction>();

        //sokkel.SetActive(false);

        for (int i = 0; i < 4; i++)
        {
            float      t = i / 7;
            Vector3    sokkelposition = sokkel.transform.position + Vector3.right * t;
            GameObject clonedSokkel   = Instantiate(sokkel, sokkelposition, sokkel.transform.rotation);
            clonedSokkel.name = sokkel.name + i;
        }

        // foreach(GameObject sokkeltje in arSokkels)
        // {
        //     sokkeltje.SetActive(true);
        // }

        //for(int i = 0; i < 8; i++){

        //moreSokkel.transform.position = sokkel.transform.position + Vector3.right * i;
        //}
        //extrusion = sokkel.GetComponent<PolyShape>().extrude;
        //Debug.Log(extrusion);
    }
    // Start is called before the first frame update

    void Start()
    {
        touchFlyerAction = GetComponent <TouchFlyerAction>();
    }