void Start() { touchFlyerAction = GetComponent <TouchFlyerAction>(); //sokkel.SetActive(false); for (int i = 0; i < 4; i++) { float t = i / 7; Vector3 sokkelposition = sokkel.transform.position + Vector3.right * t; GameObject clonedSokkel = Instantiate(sokkel, sokkelposition, sokkel.transform.rotation); clonedSokkel.name = sokkel.name + i; } // foreach(GameObject sokkeltje in arSokkels) // { // sokkeltje.SetActive(true); // } //for(int i = 0; i < 8; i++){ //moreSokkel.transform.position = sokkel.transform.position + Vector3.right * i; //} //extrusion = sokkel.GetComponent<PolyShape>().extrude; //Debug.Log(extrusion); }
// Start is called before the first frame update void Start() { touchFlyerAction = GetComponent <TouchFlyerAction>(); }