Exemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        ToChangePoint toChangePoint = GetComponent <ToChangePoint>();

        mapdata = GetComponent <Mapdata>();

        Vector3 pos;

        pos = new Vector3(toChangePoint.ToWorldPoint(1), toChangePoint.ToWorldPoint(2), -1f);
        mapdata.Kdatalist.Add(Instantiate(okane[1], pos, transform.rotation));
        pos = new Vector3(toChangePoint.ToWorldPoint(2), toChangePoint.ToWorldPoint(2), -1f);
        mapdata.Kdatalist.Add(Instantiate(okane[3], pos, transform.rotation));
        pos = new Vector3(toChangePoint.ToWorldPoint(3), toChangePoint.ToWorldPoint(2), -1f);
        mapdata.Kdatalist.Add(Instantiate(okane[5], pos, transform.rotation));
        pos = new Vector3(toChangePoint.ToWorldPoint(4), toChangePoint.ToWorldPoint(2), -1f);
        mapdata.Kdatalist.Add(Instantiate(okane[9], pos, transform.rotation));
        pos = new Vector3(toChangePoint.ToWorldPoint(5), toChangePoint.ToWorldPoint(2), -1f);
        mapdata.Kdatalist.Add(Instantiate(okane[5], pos, transform.rotation));
        pos = new Vector3(toChangePoint.ToWorldPoint(6), toChangePoint.ToWorldPoint(2), -1f);
        mapdata.Kdatalist.Add(Instantiate(okane[3], pos, transform.rotation));
        pos = new Vector3(toChangePoint.ToWorldPoint(7), toChangePoint.ToWorldPoint(2), -1f);
        mapdata.Kdatalist.Add(Instantiate(okane[1], pos, transform.rotation));
        pos = new Vector3(toChangePoint.ToWorldPoint(3), toChangePoint.ToWorldPoint(1), -1f);
        mapdata.Kdatalist.Add(Instantiate(okane[7], pos, transform.rotation));
        pos = new Vector3(toChangePoint.ToWorldPoint(5), toChangePoint.ToWorldPoint(1), -1f);
        mapdata.Kdatalist.Add(Instantiate(okane[7], pos, transform.rotation));
        pos = new Vector3(toChangePoint.ToWorldPoint(4), toChangePoint.ToWorldPoint(1), -1f);
        mapdata.Kdatalist.Add(Instantiate(okane[11], pos, transform.rotation));

        pos = new Vector3(toChangePoint.ToWorldPoint(1), toChangePoint.ToWorldPoint(6), -1f);
        mapdata.Kdatalist.Add(Instantiate(okane[2], pos, transform.rotation));
        pos = new Vector3(toChangePoint.ToWorldPoint(2), toChangePoint.ToWorldPoint(6), -1f);
        mapdata.Kdatalist.Add(Instantiate(okane[4], pos, transform.rotation));
        pos = new Vector3(toChangePoint.ToWorldPoint(3), toChangePoint.ToWorldPoint(6), -1f);
        mapdata.Kdatalist.Add(Instantiate(okane[6], pos, transform.rotation));
        pos = new Vector3(toChangePoint.ToWorldPoint(4), toChangePoint.ToWorldPoint(6), -1f);
        mapdata.Kdatalist.Add(Instantiate(okane[10], pos, transform.rotation));
        pos = new Vector3(toChangePoint.ToWorldPoint(5), toChangePoint.ToWorldPoint(6), -1f);
        mapdata.Kdatalist.Add(Instantiate(okane[6], pos, transform.rotation));
        pos = new Vector3(toChangePoint.ToWorldPoint(6), toChangePoint.ToWorldPoint(6), -1f);
        mapdata.Kdatalist.Add(Instantiate(okane[4], pos, transform.rotation));
        pos = new Vector3(toChangePoint.ToWorldPoint(7), toChangePoint.ToWorldPoint(6), -1f);
        mapdata.Kdatalist.Add(Instantiate(okane[2], pos, transform.rotation));
        pos = new Vector3(toChangePoint.ToWorldPoint(3), toChangePoint.ToWorldPoint(7), -1f);
        mapdata.Kdatalist.Add(Instantiate(okane[8], pos, transform.rotation));
        pos = new Vector3(toChangePoint.ToWorldPoint(4), toChangePoint.ToWorldPoint(7), -1f);
        mapdata.Kdatalist.Add(Instantiate(okane[12], pos, transform.rotation));
        pos = new Vector3(toChangePoint.ToWorldPoint(5), toChangePoint.ToWorldPoint(7), -1f);
        mapdata.Kdatalist.Add(Instantiate(okane[8], pos, transform.rotation));
    }
Exemplo n.º 2
0
    private void Start()
    {
        turnplayer          = 1;
        changePoint         = GetComponent <ToChangePoint>();
        mapdata             = GetComponent <Mapdata>();
        setP                = GetComponent <SetPosition>();
        AmountOfWin         = 171;
        MotikinnSumIndexnum = mapdata.GetKomakindToIndexnum[-1];

        /*
         * turnChangeObj = GameObject.Find("TurnChangeObj");
         * tc = turnChangeObj.GetComponent<TurnChange>();
         */
        // turnOBJ1 = GameObject.FindGameObjectWithTag("turn1");
        // turnOBJ2 = GameObject.FindGameObjectWithTag("turn2");
        fadeoutOBJ = GameObject.Find("GameSetCanvas");
        fade       = fadeoutOBJ.GetComponent <FadeScript>();
        gameset    = false;
        fade.SetAlfa(1f);
        fade.Setfadein(true);
    }
Exemplo n.º 3
0
    private void Start()
    {
        cont        = GameObject.Find("GameCont");
        changePoint = cont.GetComponent <ToChangePoint>();
        mapdata     = cont.GetComponent <Mapdata>();
        komaData    = GetComponent <KomaData>();

        KomaAreacenterPoint = komaData.GetCenterPoint();
        RelativeAreaW       = komaData.GetRelativeAreaWidth();
        komaAreacenterIndex = (RelativeAreaW * (KomaAreacenterPoint - 1)) + (KomaAreacenterPoint - 1);

        // ConstantSet();

        DataReset();
        WorldKomaPos = this.gameObject.transform.position;

        LocalKomaPos.x = changePoint.ToLocalPoint(WorldKomaPos.x);
        LocalKomaPos.y = changePoint.ToLocalPoint(WorldKomaPos.y);
        komaname       = this.gameObject.name;
        PorE           = komaData.PorESet(komaname);

        Komakind = komaData.KomakindSet(komaname);
        KomaMovableDataSet(Komakind);
    }