// Start is called before the first frame update void Start() { ToChangePoint toChangePoint = GetComponent <ToChangePoint>(); mapdata = GetComponent <Mapdata>(); Vector3 pos; pos = new Vector3(toChangePoint.ToWorldPoint(1), toChangePoint.ToWorldPoint(2), -1f); mapdata.Kdatalist.Add(Instantiate(okane[1], pos, transform.rotation)); pos = new Vector3(toChangePoint.ToWorldPoint(2), toChangePoint.ToWorldPoint(2), -1f); mapdata.Kdatalist.Add(Instantiate(okane[3], pos, transform.rotation)); pos = new Vector3(toChangePoint.ToWorldPoint(3), toChangePoint.ToWorldPoint(2), -1f); mapdata.Kdatalist.Add(Instantiate(okane[5], pos, transform.rotation)); pos = new Vector3(toChangePoint.ToWorldPoint(4), toChangePoint.ToWorldPoint(2), -1f); mapdata.Kdatalist.Add(Instantiate(okane[9], pos, transform.rotation)); pos = new Vector3(toChangePoint.ToWorldPoint(5), toChangePoint.ToWorldPoint(2), -1f); mapdata.Kdatalist.Add(Instantiate(okane[5], pos, transform.rotation)); pos = new Vector3(toChangePoint.ToWorldPoint(6), toChangePoint.ToWorldPoint(2), -1f); mapdata.Kdatalist.Add(Instantiate(okane[3], pos, transform.rotation)); pos = new Vector3(toChangePoint.ToWorldPoint(7), toChangePoint.ToWorldPoint(2), -1f); mapdata.Kdatalist.Add(Instantiate(okane[1], pos, transform.rotation)); pos = new Vector3(toChangePoint.ToWorldPoint(3), toChangePoint.ToWorldPoint(1), -1f); mapdata.Kdatalist.Add(Instantiate(okane[7], pos, transform.rotation)); pos = new Vector3(toChangePoint.ToWorldPoint(5), toChangePoint.ToWorldPoint(1), -1f); mapdata.Kdatalist.Add(Instantiate(okane[7], pos, transform.rotation)); pos = new Vector3(toChangePoint.ToWorldPoint(4), toChangePoint.ToWorldPoint(1), -1f); mapdata.Kdatalist.Add(Instantiate(okane[11], pos, transform.rotation)); pos = new Vector3(toChangePoint.ToWorldPoint(1), toChangePoint.ToWorldPoint(6), -1f); mapdata.Kdatalist.Add(Instantiate(okane[2], pos, transform.rotation)); pos = new Vector3(toChangePoint.ToWorldPoint(2), toChangePoint.ToWorldPoint(6), -1f); mapdata.Kdatalist.Add(Instantiate(okane[4], pos, transform.rotation)); pos = new Vector3(toChangePoint.ToWorldPoint(3), toChangePoint.ToWorldPoint(6), -1f); mapdata.Kdatalist.Add(Instantiate(okane[6], pos, transform.rotation)); pos = new Vector3(toChangePoint.ToWorldPoint(4), toChangePoint.ToWorldPoint(6), -1f); mapdata.Kdatalist.Add(Instantiate(okane[10], pos, transform.rotation)); pos = new Vector3(toChangePoint.ToWorldPoint(5), toChangePoint.ToWorldPoint(6), -1f); mapdata.Kdatalist.Add(Instantiate(okane[6], pos, transform.rotation)); pos = new Vector3(toChangePoint.ToWorldPoint(6), toChangePoint.ToWorldPoint(6), -1f); mapdata.Kdatalist.Add(Instantiate(okane[4], pos, transform.rotation)); pos = new Vector3(toChangePoint.ToWorldPoint(7), toChangePoint.ToWorldPoint(6), -1f); mapdata.Kdatalist.Add(Instantiate(okane[2], pos, transform.rotation)); pos = new Vector3(toChangePoint.ToWorldPoint(3), toChangePoint.ToWorldPoint(7), -1f); mapdata.Kdatalist.Add(Instantiate(okane[8], pos, transform.rotation)); pos = new Vector3(toChangePoint.ToWorldPoint(4), toChangePoint.ToWorldPoint(7), -1f); mapdata.Kdatalist.Add(Instantiate(okane[12], pos, transform.rotation)); pos = new Vector3(toChangePoint.ToWorldPoint(5), toChangePoint.ToWorldPoint(7), -1f); mapdata.Kdatalist.Add(Instantiate(okane[8], pos, transform.rotation)); }
private void Start() { turnplayer = 1; changePoint = GetComponent <ToChangePoint>(); mapdata = GetComponent <Mapdata>(); setP = GetComponent <SetPosition>(); AmountOfWin = 171; MotikinnSumIndexnum = mapdata.GetKomakindToIndexnum[-1]; /* * turnChangeObj = GameObject.Find("TurnChangeObj"); * tc = turnChangeObj.GetComponent<TurnChange>(); */ // turnOBJ1 = GameObject.FindGameObjectWithTag("turn1"); // turnOBJ2 = GameObject.FindGameObjectWithTag("turn2"); fadeoutOBJ = GameObject.Find("GameSetCanvas"); fade = fadeoutOBJ.GetComponent <FadeScript>(); gameset = false; fade.SetAlfa(1f); fade.Setfadein(true); }
private void Start() { cont = GameObject.Find("GameCont"); changePoint = cont.GetComponent <ToChangePoint>(); mapdata = cont.GetComponent <Mapdata>(); komaData = GetComponent <KomaData>(); KomaAreacenterPoint = komaData.GetCenterPoint(); RelativeAreaW = komaData.GetRelativeAreaWidth(); komaAreacenterIndex = (RelativeAreaW * (KomaAreacenterPoint - 1)) + (KomaAreacenterPoint - 1); // ConstantSet(); DataReset(); WorldKomaPos = this.gameObject.transform.position; LocalKomaPos.x = changePoint.ToLocalPoint(WorldKomaPos.x); LocalKomaPos.y = changePoint.ToLocalPoint(WorldKomaPos.y); komaname = this.gameObject.name; PorE = komaData.PorESet(komaname); Komakind = komaData.KomakindSet(komaname); KomaMovableDataSet(Komakind); }