private bool IsTileValid(int x, int y) { if ((info.Tiles[x, y] & invalidTiles) != TileInfo.Free) { return(false); } return(!tileGraph.HasInvalidNeighbors(x, y, 1)); }
private bool IsTileValid(int x, int y) { if ((info.Tiles[x, y] & invalidTiles) != TileInfo.Free) { return(false); } return(!tileGraph.HasInvalidNeighbors(x, y, 1)); }