public void NotifyPlayer(GameObject requestedBy)
 {
     if (changeList.List.Count > 0)
     {
         TileChangesNewClientSync.Send(gameObject, requestedBy, changeList);
     }
 }
 public void UpdateNewPlayer(NetworkConnection requestedBy)
 {
     if (changeList.List.Count > 0)
     {
         TileChangesNewClientSync.Send(gameObject, requestedBy, changeList);
     }
 }
    public void NotifyPlayer(GameObject requestedBy)
    {
        if (changeList.List.Count > 0)
        {
            Logger.LogFormat("Request all updates: ", Category.TileMaps, requestedBy.name);
            string jsondata = JsonUtility.ToJson(changeList);

            TileChangesNewClientSync.Send(gameObject, requestedBy, jsondata);
        }
    }
Exemplo n.º 4
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    public void NotifyPlayer(GameObject requestedBy)
    {
        if (changeList.List.Count > 0)
        {
            Debug.Log("Request all updates: " + requestedBy.name);
            string jsondata = JsonUtility.ToJson(changeList);

            TileChangesNewClientSync.Send(gameObject, requestedBy, jsondata);
        }
    }