public void NotifyPlayer(GameObject requestedBy) { if (changeList.List.Count > 0) { TileChangesNewClientSync.Send(gameObject, requestedBy, changeList); } }
public void UpdateNewPlayer(NetworkConnection requestedBy) { if (changeList.List.Count > 0) { TileChangesNewClientSync.Send(gameObject, requestedBy, changeList); } }
public void NotifyPlayer(GameObject requestedBy) { if (changeList.List.Count > 0) { Logger.LogFormat("Request all updates: ", Category.TileMaps, requestedBy.name); string jsondata = JsonUtility.ToJson(changeList); TileChangesNewClientSync.Send(gameObject, requestedBy, jsondata); } }
public void NotifyPlayer(GameObject requestedBy) { if (changeList.List.Count > 0) { Debug.Log("Request all updates: " + requestedBy.name); string jsondata = JsonUtility.ToJson(changeList); TileChangesNewClientSync.Send(gameObject, requestedBy, jsondata); } }