public static void resetTileColor(Tile tile) { if (tile.getCurrentTileType() == Tile.JANITOR) { tile.GetComponentInChildren<Renderer>().material.color = janitorControlledTile; } else if (tile.getCurrentTileType() == Tile.DEMON) { tile.GetComponentInChildren<Renderer>().material.color = demonControlledTile; } else if (tile.getCurrentTileType() == Tile.NEUTRAL) { tile.GetComponentInChildren<Renderer>().material.color = neutralTileColor; } }
public void addAffectedTile(Tile tile) { alteredTiles.Add(tile); oldTileState.Add(tile.getCurrentTileType()); alteredEntities.Add(tile.getCurrentEntity()); }