Exemplo n.º 1
0
 void Start()
 {
     PauseUI.SetActive(false);
     pause.SetActive(false);
     SaveSound  = backgroundMusic.volume;
     playerLoss = FindObjectOfType <ThePlayerLoss>();
 }
Exemplo n.º 2
0
 void Start()
 {
     track          = FindObjectOfType <trackMove>();
     SAveSpeedStart = track.speed;
     player         = FindObjectOfType <PlayerController>();
     Playerloss     = FindObjectOfType <ThePlayerLoss>();
     SpeedNow       = track.speed;
 }
Exemplo n.º 3
0
 void Start()
 {
     pLoss = FindObjectOfType <ThePlayerLoss>();
     //HelicopterSound.Play();
     //gameover = FindObjectOfType<TheGameIsOver>();
     counterLife = 2f;
     PlayerPrefs.SetFloat("SaveDistance", (int)600);
     IsIndise = false;
 }
 // Use this for initialization
 void Start()
 {
     theTrackMoves = FindObjectOfType <trackMove>();
     player        = FindObjectOfType <PlayerController>();
     //WallMoving = FindObjectOfType<wallsMove>();
     //WallTime = FindObjectOfType<wallls>();
     playerLoss = FindObjectOfType <ThePlayerLoss>();
     coinmaker  = FindObjectOfType <CoinsMaker>();
 }
 void Start()
 {
     Playerloss = FindObjectOfType <ThePlayerLoss>();
     T1.SetActive(true);
     T2.SetActive(true);
 }