void Start() { PauseUI.SetActive(false); pause.SetActive(false); SaveSound = backgroundMusic.volume; playerLoss = FindObjectOfType <ThePlayerLoss>(); }
void Start() { track = FindObjectOfType <trackMove>(); SAveSpeedStart = track.speed; player = FindObjectOfType <PlayerController>(); Playerloss = FindObjectOfType <ThePlayerLoss>(); SpeedNow = track.speed; }
void Start() { pLoss = FindObjectOfType <ThePlayerLoss>(); //HelicopterSound.Play(); //gameover = FindObjectOfType<TheGameIsOver>(); counterLife = 2f; PlayerPrefs.SetFloat("SaveDistance", (int)600); IsIndise = false; }
// Use this for initialization void Start() { theTrackMoves = FindObjectOfType <trackMove>(); player = FindObjectOfType <PlayerController>(); //WallMoving = FindObjectOfType<wallsMove>(); //WallTime = FindObjectOfType<wallls>(); playerLoss = FindObjectOfType <ThePlayerLoss>(); coinmaker = FindObjectOfType <CoinsMaker>(); }
void Start() { Playerloss = FindObjectOfType <ThePlayerLoss>(); T1.SetActive(true); T2.SetActive(true); }