Editor window currently only holding the build settings and build options.
Inheritance: EditorWindow
Exemplo n.º 1
0
    public static void Create()
    {
        // Get existing open window or if none, make a new one:
        TextSceneWindow window = (TextSceneWindow)EditorWindow.GetWindow(typeof(TextSceneWindow));

        window.title = "TextScene Build Settings";
        window.Show();
        window.LoadSettings();
    }
Exemplo n.º 2
0
 public static void OpenWindow()
 {
     TextSceneWindow.Create();
 }