Editor window currently only holding the build settings and build options.
Inheritance: EditorWindow
Esempio n. 1
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    public static void Create()
    {
        // Get existing open window or if none, make a new one:
        TextSceneWindow window = (TextSceneWindow)EditorWindow.GetWindow(typeof(TextSceneWindow));

        window.title = "TextScene Build Settings";
        window.Show();
        window.LoadSettings();
    }
Esempio n. 2
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 public static void OpenWindow()
 {
     TextSceneWindow.Create();
 }