public void Draw(GameTime gameTime, Matrix view, Matrix projection) //override  //, Matrix view, Matrix projection
 {
     //Console.WriteLine("TerrainObject");
     effect.DiffuseColor = Color.Red.ToVector3();
     primitive.AddWorldMatrix(worldMatrix);
     primitive.Draw(effect, view, projection);
 }
Exemplo n.º 2
0
 public override void Draw(GameTime gameTime)
 {
     effect.DiffuseColor = Color.Red.ToVector3();
     primitive.AddWorldMatrix(worldMatrix);
     primitive.Draw(effect);
 }