public void Draw(GameTime gameTime, Matrix view, Matrix projection) //override //, Matrix view, Matrix projection { //Console.WriteLine("TerrainObject"); effect.DiffuseColor = Color.Red.ToVector3(); primitive.AddWorldMatrix(worldMatrix); primitive.Draw(effect, view, projection); }
public override void Draw(GameTime gameTime) { effect.DiffuseColor = Color.Red.ToVector3(); primitive.AddWorldMatrix(worldMatrix); primitive.Draw(effect); }