Exemplo n.º 1
0
 public static TerrainChunk MakeShaftChunk(int diameter, float depth) {
   TerrainChunk output = new TerrainChunk(diameter, diameter);
   int center_x = diameter / 2;
   int center_y = diameter / 2;
   output.Map((x, y) => {
     int dx = (center_x - x);
     int dy = (center_y - y);
     float distance = Mathf.Sqrt(dx * dx + dy * dy);
     distance = 1 - (distance / (diameter / 2));
     return 1 - (Mathf.Clamp(distance, 0, 1) * depth);
   });
   return output;
 }