//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    //	* Redefined Method: Update
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    public void Update()
    {
        // Update DeltaTime
        UpdateRealTimeDeltaTime();

        // Update List Class					// Update Each Instance
        m_lTimeTrackerList.Update();                    foreach (ElementHolder <TimeTracker> TT       in m_lTimeTrackerList.ClassList)
        {
            TT.Instance.Update();
        }                                                                                                                                                                                                                       // Update TimeTrackers
        m_lMovementBasedOnTimeList.Update();    foreach (ElementHolder <MovementBasedOnTime> MBOT in m_lMovementBasedOnTimeList.ClassList)
        {
            MBOT.Instance.Update();
        }                                                                                                                                                                                       // Update MovementBasedOnTime's
        m_lFadeEffectList.Update();                             foreach (ElementHolder <FadeEffect> FE       in m_lFadeEffectList.ClassList)
        {
            FE.Instance.Update();
        }                                                                                                                                                                                                                               // Update Fade Effects
    }