//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // * Redefined Method: Update //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ public void Update() { // Update DeltaTime UpdateRealTimeDeltaTime(); // Update List Class // Update Each Instance m_lTimeTrackerList.Update(); foreach (ElementHolder <TimeTracker> TT in m_lTimeTrackerList.ClassList) { TT.Instance.Update(); } // Update TimeTrackers m_lMovementBasedOnTimeList.Update(); foreach (ElementHolder <MovementBasedOnTime> MBOT in m_lMovementBasedOnTimeList.ClassList) { MBOT.Instance.Update(); } // Update MovementBasedOnTime's m_lFadeEffectList.Update(); foreach (ElementHolder <FadeEffect> FE in m_lFadeEffectList.ClassList) { FE.Instance.Update(); } // Update Fade Effects }