Exemplo n.º 1
0
    /// <summary>
    /// Called when a music group sets its slider to the incorrect value, after it previously had set it correctly
    /// </summary>
    /// <param name="group">
    /// music group number corresponding to tablet
    /// 0 = drumTablet
    /// 1 = pianoTablet
    /// 2 = guitarTablet
    /// </param>
    void IncorrectSlider(int group)
    {
        //decrement correct sliders
        numCorrectSliders--;

        //DeActivate particles of proper tablet
        if (group == 0)
        {
            drumTablet.DeactivateParticles();
        }

        else if (group == 1)
        {
            pianoTablet.DeactivateParticles();
        }

        else if (group == 2)
        {
            guitarTablet.DeactivateParticles();
        }
    }