void getSceneDetailValue()
            {
                for (int i = 0; i < tfSceneDetailToggles.transform.childCount; i++)
                {
                    Toggle tg = tfSceneDetailToggles.GetChild(i).GetComponent <Toggle>();
                    if (tg.isOn)
                    {
                        switch (i)
                        {
                        case 0:
                            sceneDetailType = SystemItemConfigLvL.high;
                            break;

                        case 1:
                            sceneDetailType = SystemItemConfigLvL.middle;
                            break;

                        case 2:
                            sceneDetailType = SystemItemConfigLvL.low;
                            break;

                        default:
                            break;
                        }
                    }
                }
            }
            //void getVideoQualityValue()
            //{
            //    for (int i = 0; i < videoQualityValueToggles.Count;i++ )
            //    {
            //        if (videoQualityValueToggles[i].isOn)
            //        {
            //            switch (i)
            //            {
            //                case 0://high
            //                    videoQualityValue = 0f;
            //                    break;
            //                case 1://middle
            //                    videoQualityValue = .5f;
            //                    break;
            //                case 2://low
            //                    videoQualityValue = 1f;
            //                    break;

            //                default:
            //                    break;
            //            }
            //            break;
            //        }
            //    }
            //}
            void getFPSLimitValue()
            {
                for (int i = 0; i < tfFPSlimitToggles.transform.childCount; i++)
                {
                    Toggle tg = tfFPSlimitToggles.GetChild(i).GetComponent <Toggle>();
                    if (tg.isOn)
                    {
                        switch (i)
                        {
                        case 0:
                            fpsLimitType = SystemItemConfigLvL.high;
                            break;

                        case 1:
                            fpsLimitType = SystemItemConfigLvL.middle;
                            break;

                        case 2:
                            fpsLimitType = SystemItemConfigLvL.low;
                            break;

                        default:
                            break;
                        }
                    }
                }
            }
            //void getScreenResolutionValue()
            //{
            //    for (int i = 0; i < tfResolutionToggles.transform.childCount; i++)
            //    {
            //        Toggle tg = tfResolutionToggles.GetChild(i).GetComponent<Toggle>();
            //        if (tg.isOn)
            //        {
            //            switch (i)
            //            {
            //                case 0:
            //                    resolutionType = SystemItemConfigLvL.high;
            //                    break;
            //                case 1:
            //                    resolutionType = SystemItemConfigLvL.middle;
            //                    break;
            //                case 2:
            //                    resolutionType = SystemItemConfigLvL.low;
            //                    break;
            //                default:
            //                    break;
            //            }
            //        }
            //    }
            //}

            void getRoleShadowValue()
            {
                for (int i = 0; i < tfRoleShadowToggles.transform.childCount; i++)
                {
                    Toggle tg = tfRoleShadowToggles.GetChild(i).GetComponent <Toggle>();
                    if (tg.isOn)
                    {
                        switch (i)
                        {
                        case 0:
                            roleShadowType = SystemItemConfigLvL.on;
                            break;

                        case 1:
                            roleShadowType = SystemItemConfigLvL.off;
                            break;

                        default:
                            break;
                        }
                    }
                }
            }
            void getModelDetailValue()
            {
                for (int i = 0; i < tfModelDetailToggles.transform.childCount; i++)
                {
                    Toggle tg = tfModelDetailToggles.GetChild(i).GetComponent <Toggle>();
                    if (tg.isOn)
                    {
                        switch (i)
                        {
                        case 0:
                            modelDetailType = SystemItemConfigLvL.on;
                            break;

                        case 1:
                            modelDetailType = SystemItemConfigLvL.off;
                            break;

                        default:
                            modelDetailType = SystemItemConfigLvL.on;
                            break;
                        }
                    }
                }
            }