public int AddEventListener <T1, T2, T3, T4>(GameObject _target, string _eventName, SuperFunctionCallBack4 <T1, T2, T3, T4> _callBack) { return(AddEventListener(_target, _eventName, _callBack, false)); }
internal void RemoveListener <T1, T2, T3, T4>(string _eventName, SuperFunctionCallBack4 <T1, T2, T3, T4> _callBack) { RemoveListenerReal(_eventName, _callBack); }
internal int AddListener <T1, T2, T3, T4>(string _eventName, SuperFunctionCallBack4 <T1, T2, T3, T4> _callBack, int _priority) { return(AddListenerReal(_eventName, _callBack, _priority)); }
public void RemoveEventListener <T1, T2, T3, T4>(GameObject _target, string _eventName, SuperFunctionCallBack4 <T1, T2, T3, T4> _callBack) { RemoveEventListenerReal(_target, _eventName, _callBack); }