private void InitialiseScene() { m_objectsToDraw.Clear(); m_drawCollisionModels = false; avatar.Z = 0.0f; //Corridor corridor = new Corridor(-1.5f, 0.0f, 4.0f, 1.5f, 6.0f, -500.0f); //m_objectsToDraw.Add(corridor); m_VideoTextureManager = new VideoTextureManager(Textures.ListOfTextureFilePaths("jpeg", true)); }
private void InitialiseScene() { _remoteDrawingList.Clear(); _remoteDrawingList.VisualiserController.DrawCollisionModels = false; avatar.Z = 0.0f; Corridor corridor = new Corridor(-1.5f, 0.0f, 4.0f, 1.5f, 6.0f, -500.0f); _remoteDrawingList.Add(corridor); #if (DEBUG) { _remoteDrawingList.VideoBackground = new VideoBackground(@"C:\Users\mag501\Desktop\DemoPathStablised\Augmented"); //m_VideoTextureManager = new VideoBackground("C:\\Users\\mag501\\Desktop\\Path1JPEG"); //m_VideoTextureManager.Start(); } #endif }