private void InitialiseScene()
        {
            m_objectsToDraw.Clear();
            m_drawCollisionModels = false;
            avatar.Z = 0.0f;

            //Corridor corridor = new Corridor(-1.5f, 0.0f, 4.0f, 1.5f, 6.0f, -500.0f);

            //m_objectsToDraw.Add(corridor);

            m_VideoTextureManager = new VideoTextureManager(Textures.ListOfTextureFilePaths("jpeg", true));
        }
Exemple #2
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        private void InitialiseScene()
        {
            _remoteDrawingList.Clear();
            _remoteDrawingList.VisualiserController.DrawCollisionModels = false;
            avatar.Z = 0.0f;

            Corridor corridor = new Corridor(-1.5f, 0.0f, 4.0f, 1.5f, 6.0f, -500.0f);

            _remoteDrawingList.Add(corridor);
#if (DEBUG)
            {
                _remoteDrawingList.VideoBackground = new VideoBackground(@"C:\Users\mag501\Desktop\DemoPathStablised\Augmented");



                //m_VideoTextureManager = new VideoBackground("C:\\Users\\mag501\\Desktop\\Path1JPEG");
                //m_VideoTextureManager.Start();
            }
#endif
        }