Exemplo n.º 1
0
    public static void UnZipScene()
    {
        string text  = SceneZip.unZipPath + "/Scene.bytes";
        int    count = SceneZip.sceneZipReader.ReadInt32();

        byte[]       array        = SceneZip.sceneZipReader.ReadBytes(count);
        MemoryStream memoryStream = new MemoryStream();

        memoryStream.Write(array, 0, array.Length);
        memoryStream.Position = 0L;
        MemoryStream memoryStream2 = new MemoryStream();

        StreamZip.Unzip(memoryStream, memoryStream2);
        string dirName = text.Substring(0, text.LastIndexOf("/"));

        if (!QFileUtils.ExistsDir(dirName))
        {
            QFileUtils.CreateDir(dirName);
        }
        if (!QFileUtils.Exists(text))
        {
            QFileUtils.CreateFile(text);
        }
        QFileUtils.WriteBytes(text, memoryStream2.ToArray());
    }
Exemplo n.º 2
0
    public static void ZipRegion(int regX, int regY)
    {
        string path = string.Concat(new object[]
        {
            SceneZip.zipPath,
            "/",
            regX,
            "_",
            regY
        });
        DirectoryInfo directoryInfo = new DirectoryInfo(path);

        FileInfo[]    files = directoryInfo.GetFiles();
        List <string> list  = new List <string>();

        for (int i = 0; i < files.Length; i++)
        {
            list.Add(files[i].DirectoryName + "\\" + files[i].Name);
        }
        MemoryStream memoryStream = new MemoryStream();
        BinaryWriter outStream    = new BinaryWriter(memoryStream);

        StreamZip.MultiZip(list, outStream);
        byte[] array = memoryStream.ToArray();
        SceneZip.sceneZipWriter.Write(regX);
        SceneZip.sceneZipWriter.Write(regY);
        SceneZip.sceneZipWriter.Write(array.Length);
        SceneZip.sceneZipWriter.Write(array);
    }
Exemplo n.º 3
0
    public static void MultiUnzip(byte[] zipbytes, string dir)
    {
        BinaryReader binaryReader = new BinaryReader(new MemoryStream(zipbytes));

        while (binaryReader.BaseStream.Position < binaryReader.BaseStream.Length)
        {
            string       str          = binaryReader.ReadString();
            int          count        = binaryReader.ReadInt32();
            byte[]       array        = binaryReader.ReadBytes(count);
            MemoryStream memoryStream = new MemoryStream();
            memoryStream.Write(array, 0, array.Length);
            memoryStream.Position = 0L;
            MemoryStream memoryStream2 = new MemoryStream();
            StreamZip.Unzip(memoryStream, memoryStream2);
            if (!QFileUtils.ExistsDir(dir))
            {
                QFileUtils.CreateDir(dir);
            }
            string fileName = dir + "//" + str;
            if (!QFileUtils.Exists(fileName))
            {
                QFileUtils.CreateFile(fileName);
            }
            QFileUtils.WriteBytes(fileName, memoryStream2.ToArray());
        }
    }
Exemplo n.º 4
0
    public static void UnZipLightmap()
    {
        int count = SceneZip.sceneZipReader.ReadInt32();

        byte[] zipbytes = SceneZip.sceneZipReader.ReadBytes(count);
        string dir      = SceneZip.unZipPath + "\\Lightmap";

        StreamZip.MultiUnzip(zipbytes, dir);
    }
Exemplo n.º 5
0
 public static void MultiZip(List <string> filePaths, BinaryWriter outStream)
 {
     for (int i = 0; i < filePaths.Count; i++)
     {
         MemoryStream memoryStream = new MemoryStream();
         FileStream   inStream     = File.Open(filePaths[i], FileMode.Open);
         StreamZip.Zip(inStream, memoryStream);
         byte[] array = memoryStream.ToArray();
         string value = filePaths[i].Substring(filePaths[i].LastIndexOf("\\") + 1);
         outStream.Write(value);
         outStream.Write(array.Length);
         outStream.Write(array);
     }
 }
Exemplo n.º 6
0
    public static void ZipScene()
    {
        string fileName = SceneZip.zipPath + "/Scene.bytes";

        byte[]       array        = QFileUtils.ReadBinary(fileName);
        MemoryStream memoryStream = new MemoryStream();

        memoryStream.Write(array, 0, array.Length);
        memoryStream.Position = 0L;
        MemoryStream memoryStream2 = new MemoryStream();

        StreamZip.Zip(memoryStream, memoryStream2);
        byte[] array2 = memoryStream2.ToArray();
        SceneZip.sceneZipWriter.Write(array2.Length);
        SceneZip.sceneZipWriter.Write(array2);
    }
Exemplo n.º 7
0
    public static void UnZipRegion()
    {
        int num   = SceneZip.sceneZipReader.ReadInt32();
        int num2  = SceneZip.sceneZipReader.ReadInt32();
        int count = SceneZip.sceneZipReader.ReadInt32();

        byte[] zipbytes = SceneZip.sceneZipReader.ReadBytes(count);
        string dir      = string.Concat(new object[]
        {
            SceneZip.unZipPath,
            "\\",
            num,
            "_",
            num2
        });

        StreamZip.MultiUnzip(zipbytes, dir);
    }
Exemplo n.º 8
0
    public static void ZipLightmap()
    {
        string        path          = SceneZip.zipPath + "/Lightmap";
        DirectoryInfo directoryInfo = new DirectoryInfo(path);

        FileInfo[]    files = directoryInfo.GetFiles();
        List <string> list  = new List <string>();

        for (int i = 0; i < files.Length; i++)
        {
            list.Add(files[i].DirectoryName + "\\" + files[i].Name);
        }
        MemoryStream memoryStream = new MemoryStream();
        BinaryWriter outStream    = new BinaryWriter(memoryStream);

        StreamZip.MultiZip(list, outStream);
        byte[] array = memoryStream.ToArray();
        SceneZip.sceneZipWriter.Write(array.Length);
        SceneZip.sceneZipWriter.Write(array);
    }