public void EventStatusInfosPartsExecuteSet(StatusInfoPartsEventManagerExecute setExecute = StatusInfoPartsEventManagerExecute.None)
    {
        List <StatusInfoParts> addEventStatusInfoParts = new List <StatusInfoParts>();
        List <Color32>         addEndColor             = new List <Color32>();

        for (int i = 0; i < eventStatusInfosParts_.Count; ++i)
        {
            addEventStatusInfoParts.Add(eventStatusInfosParts_[i]);
            addEndColor.Add(endColors_[i]);
        }

        executeEventStatusInfosParts_.Add(addEventStatusInfoParts);
        executeEndColors_.Add(addEndColor);
        statusInfoPartsEventManagerExecutes_.Add(setExecute);

        eventStatusInfosParts_.Clear();
        endColors_.Clear();
    }
    public void AllUpdateEventExecute(float timeRegulation = 0, t13.TimeFluctProcess timeFluctProcess = t13.TimeFluctProcess.Liner)
    {
        eventTimeRegulation_.Add(timeRegulation);
        eventTimeFluctProcesses_.Add(timeFluctProcess);

        updateGameObjectEventManager_.UpdateGameObjectsExecuteSet(updateGameObjectEventManagerExecute_);
        eventSpriteEventManager_.EventSpriteRenderersExecuteSet(eventSpriteRendererEventManagerExecute_);
        hpGaugePartsEventManager_.HpGaugesPartsExecuteSet(hpGaugePartsEventManagerExecute_);
        eventTextEventManager_.EventTextsExecuteSet(eventTextEventManagerExecute_);
        statusInfoPartsEventManager_.EventStatusInfosPartsExecuteSet(statusInfoPartsEventManagerExecute_);
        updateImageEventManager_.UpdateImageExecuteSet(updateImageEventManagerExecute_);

        sceneEvent_.func_add(AllUpdateEventExecuteEvent);

        updateGameObjectEventManagerExecute_    = UpdateGameObjectEventManagerExecute.None;
        eventSpriteRendererEventManagerExecute_ = EventSpriteRendererEventManagerExecute.None;
        hpGaugePartsEventManagerExecute_        = HpGaugePartsEventManagerExecute.None;
        eventTextEventManagerExecute_           = EventTextEventManagerExecute.None;
        statusInfoPartsEventManagerExecute_     = StatusInfoPartsEventManagerExecute.None;
        updateImageEventManagerExecute_         = UpdateImageEventManagerExecute.None;
    }
 public StatusInfoPartsEventManagerExecuteState(StatusInfoPartsEventManagerExecute setState)
 {
     state_ = setState;
 }
 public void StatusInfoPartsUpdateExecuteSet(StatusInfoPartsEventManagerExecute setExecute)
 {
     statusInfoPartsEventManagerExecute_ = setExecute;
 }