public void EventStatusInfosPartsExecuteSet(StatusInfoPartsEventManagerExecute setExecute = StatusInfoPartsEventManagerExecute.None) { List <StatusInfoParts> addEventStatusInfoParts = new List <StatusInfoParts>(); List <Color32> addEndColor = new List <Color32>(); for (int i = 0; i < eventStatusInfosParts_.Count; ++i) { addEventStatusInfoParts.Add(eventStatusInfosParts_[i]); addEndColor.Add(endColors_[i]); } executeEventStatusInfosParts_.Add(addEventStatusInfoParts); executeEndColors_.Add(addEndColor); statusInfoPartsEventManagerExecutes_.Add(setExecute); eventStatusInfosParts_.Clear(); endColors_.Clear(); }
public void AllUpdateEventExecute(float timeRegulation = 0, t13.TimeFluctProcess timeFluctProcess = t13.TimeFluctProcess.Liner) { eventTimeRegulation_.Add(timeRegulation); eventTimeFluctProcesses_.Add(timeFluctProcess); updateGameObjectEventManager_.UpdateGameObjectsExecuteSet(updateGameObjectEventManagerExecute_); eventSpriteEventManager_.EventSpriteRenderersExecuteSet(eventSpriteRendererEventManagerExecute_); hpGaugePartsEventManager_.HpGaugesPartsExecuteSet(hpGaugePartsEventManagerExecute_); eventTextEventManager_.EventTextsExecuteSet(eventTextEventManagerExecute_); statusInfoPartsEventManager_.EventStatusInfosPartsExecuteSet(statusInfoPartsEventManagerExecute_); updateImageEventManager_.UpdateImageExecuteSet(updateImageEventManagerExecute_); sceneEvent_.func_add(AllUpdateEventExecuteEvent); updateGameObjectEventManagerExecute_ = UpdateGameObjectEventManagerExecute.None; eventSpriteRendererEventManagerExecute_ = EventSpriteRendererEventManagerExecute.None; hpGaugePartsEventManagerExecute_ = HpGaugePartsEventManagerExecute.None; eventTextEventManagerExecute_ = EventTextEventManagerExecute.None; statusInfoPartsEventManagerExecute_ = StatusInfoPartsEventManagerExecute.None; updateImageEventManagerExecute_ = UpdateImageEventManagerExecute.None; }
public StatusInfoPartsEventManagerExecuteState(StatusInfoPartsEventManagerExecute setState) { state_ = setState; }
public void StatusInfoPartsUpdateExecuteSet(StatusInfoPartsEventManagerExecute setExecute) { statusInfoPartsEventManagerExecute_ = setExecute; }