public void UseNeedle(StatsManager _inStats) { //Needle interaction, from player. if (NeedleComplete) { //Activate UI, only if needle complete. //let Room Manager track if _inStats.AttachModifier(outMod); NeedleIncomplete(); } }
public void UseNeedle(StatsManager _inStats) { //Needle interaction, from player. if (NeedleComplete) { //Activate UI, only if needle complete. //let Room Manager track if _inStats.AttachModifier(outMod); NeedleIncomplete(); } }