void Update()
 {
     if (Input.GetKeyDown(KeyCode.Alpha1))
     {
         _enemyCreatorCompanion.CreateEnemy();
     }
     else if (Input.GetKeyDown(KeyCode.Alpha2))
     {
         StaticEnemyManager.KillAll();
     }
 }
 public void CreateEnemy()
 {
     StaticEnemyManager.CreateEnemy(_enemyPrefab);
 }
 // Start is called before the first frame update
 void Start()
 {
     instance  = this;
     currentHP = maxHP;
 }