void Update() { if (Input.GetKeyDown(KeyCode.Alpha1)) { _enemyCreatorCompanion.CreateEnemy(); } else if (Input.GetKeyDown(KeyCode.Alpha2)) { StaticEnemyManager.KillAll(); } }
public void CreateEnemy() { StaticEnemyManager.CreateEnemy(_enemyPrefab); }
// Start is called before the first frame update void Start() { instance = this; currentHP = maxHP; }