private static void SetAffectedByFire(Creep creep)
 {
     StateChanger.MakeCreepMelt(creep);
     StateChanger.MakeCreepNormalToType(creep, TowerType.Slice);
     StateChanger.MakeCreepWeakToType(creep, TowerType.Impact);
 }
 private static void SetAffectedByAcid(Creep creep)
 {
     StateChanger.MakeCreepMelt(creep);
 }
 private static void SetAffectedByFire(Creep creep)
 {
     StateChanger.MakeCreepBurn(creep);
     StateChanger.MakeCreepMelt(creep);
 }